Here's a couple drawings I did for my Tone, Color and Composition class during my second semester.
The following are thumbnails and reference images I did for a final for this class, a self-portrait as a game or other fictional character.
The last one is the pencils for the final painting I did in acryllic. Below are progress pictures from the process. It still isn't my favorite, by a long shot, but it's kind of fun looking back at the process I went through for this stuff. A year later, though, I really, really wish I could re-do this. So many problems.
Unfortunately (or maybe not) I don't have a copy of the final, but it is basically the face out in and a few color corrections. Looking back at this, I should have paid a lot more attention to the light, the gun flares and the reference, and bounced the light around a lot more, reflecting the color of the armor into the skulls and back, the green of the environment onto the armor and not used as much black and worked in more dark desaturated tones. And ideally, used oils instead of acrylic.
Spent a wonderful day spraypainting on the legal wall here in town, playing in the sun and finishing my last couple classes before Spring Break. Hard earned rest forthcoming.
Anyway, here's some more older work of mine, from my second semester. These are my mid-term and final projects for my Life Drawing course.
For the mid-term class, we had to do three drawings of hands and three of feet - one in full tonal range, one in line only and one contour drawing. These were my entries.
For my final, we had to do four self portraits based on certain emotions - fear, humor, heroism (or romance, our pick) and tragedy. Unfortunately, I can't find digital images of tragedy, but here are the other three. (Err... scratch that, for some reason Heroism doesn't want to upload... another time, maybe.)
And as I mentioned before, I went out and spraypainted on the legal wall provided at the local skate park. My first time doing it, with a couple friends that had a lot more experience than I do. Its a tricky medium, but a hell of a lot of fun. Here's what I ended up doing.
I'll get some new stuff up soon, but for now, I'm off to enjoy dinner and get some rest.
Greetings. For those of you who don't already know me, I'm a student at Digipen Institute of Technology in Redmond, Washington, pursuing my BFA in Production Animation. I'm going to try to keep this space updated with past and future projects I've done. Below are drawings and sketches from my first semester, August through December 2008.
This was a self-portrait I did in blue and black india ink and orange watercolor for my Art 101 final last year.
This was an anatomy study for an imaginary creature assignment in my BIO100 class, designed around the idea of an animal from a recently discovered planet that senses the world in a unique way. Below is another rendering of the creature.
Essentially, he's a whiskered frog with tentacle fingers that he uses electroreception to sense his prey in mud and murky water.
A sketch of an orangutan from Seattle's Woodland Park Zoo, for the same Bio class. The orangutans there are amazing, they will literally pose for you when you sketch them.
This is an ink rendering of a pagoda done in india ink on denril. Not my favorite piece, as there are all kinds of issues with the perspective (it really should have been a three-point study instead of two, for instance) but it is a good example of work I've done during that year.
This is the first walk cycle I've ever done, created for my Ani101 class. Somehow I ended up adding a funk beat to it, which I'm convinced makes every walk cycle 5000% better. The cycle itself is pretty weak overall, with far too much exaggeration and unrealistic follow-through, but it was a good learning exercise.
This is my first run cycle, done for the same class. Not as bad as the walk, but there's still issues, especially the way his butt keeps bobbing.
A quadruped walk cycle. He's stiff-legged and limps, but the basic principles are there... sorta. I still like the way his ear flaps around.
A modified walk cycle, for the same class. At the time I was really proud of the flip, although he loses a ton of volume during it somehow. TO be entirely honest, the only reason for the flip was that I miscalculated how much room I needed to get all the steps in I needed, so I improvised.
My first dialog test. The mouth shapes work well and the acting is okay, but the volumes are all over the place. Not my favorite work.
And finally, "Orphans vs Missiles", a joint project between myself and my friend Decker Geddes for our final piece of that year. It's goofy and not particularly beautiful animation, but I won't deny that it was a blast to make.
I'll try to get some more art up soon, I've got about two years worth of projects I could post, I just need the time.