The second piece of animation I did for my Ani399 physicality class was a short, 100-frame parkour piece. First step was to analyze my video reference and create thumbnails, timed out in flash.
Next was to build a stage and block in the animation in Maya.
I then took feedback in class and incorporated the suggestions into the poses, then began splining.
I took further critique from class, changed the set to be something a bit more dramatic, finessed the splines and rendered the scene.
Thursday, July 14, 2011
Ninja Drop animation
I started taking a class in animating for physicality. The first piece I did was of a ninja dropping from the ceiling and then slinking away.
First step was to sketch out thumbnails based on my video reference.
I then took these and blocked in the key poses for the animation.
From there, I took the feedback from my class session and fixed some of the poses. I then I began splining the animation, first using linear and autoTangent and then finessing them a bit.
There was a number of issues, especially the "sticky" hand resulting in the IK/FK switching, which I hadn't done before. I fixed the issues I could and polished the splines, resulting in this rendered version of the animation, the final so far.
First step was to sketch out thumbnails based on my video reference.
I then took these and blocked in the key poses for the animation.
From there, I took the feedback from my class session and fixed some of the poses. I then I began splining the animation, first using linear and autoTangent and then finessing them a bit.
There was a number of issues, especially the "sticky" hand resulting in the IK/FK switching, which I hadn't done before. I fixed the issues I could and polished the splines, resulting in this rendered version of the animation, the final so far.
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