Saturday, June 19, 2010

Echo - Menus and stuff

Last year for school, I was lucky enough to be invited to work on a really great game team, focusing mainly on ui and menu art but helping out here and there wherever I could. Below are a few pieces I got to design for the project.


The logo for the game team.


The logo for the game itself.


The main menu system.


A character status UI showing current equipped weapon and other two carried weapons, health (shown by color of character silhouette) and ammunition status.



Achievement popout with icons for each achievement.



A pitch meter, for a mechanic in the game where you hum into a microphone to match a beat, similar to Guitar Hero or RockBand.


A texture for one of the models in the game.

Unfortunately, due to changes in the game design (it was a student game, after all, such things are inevitable) nearly none of the art above made it into the final build of the game, but it was still a ton of fun to work on and a great learning experience.

Models

One of my hobbies is building models, so when my 3d design class gave us the opportunity to build models of buildings from Hogsmeade Village from the Harry Potter books, I went a little overboard. Myself and two friends (Jermz Gallardo and Decker Geddes) were assigned to build the Hog's Head Inn.

We started by looking at all the references to it in the books and cross-referencing any other mentions online. We spent a lot of time researching the village and where it was supposed to have been built, and the types of materials and architectural style it likely would have had, as well as trying to put the story behind the building itself - it's an old, old building, and served as a public house for a long time, so it likely would have had a stables built at one point, as well as a couple of out-houses and such. We planned on building an out-building for storage for when the railroad was first built, but once we started looking at the limitations of the size of the lot we were building on, it quickly became evident that that wouldn't fit. Also, one of the defining characteristics of the Hog's Head is its ever-present goat smell, so naturally we included a goat pen.

Anyway, below are some photos of the finished product, built and painted within about two weeks during a ridiculously busy schedule with our other classes.


Building the foundation. The front steps are finished in this shot, and one of the outhouses can be seen in the lower left corner.


The stables and the well, along with the stone fence.


The building, before the roofing tiles have been applied, glued to the foundation. The chimney here has a three-quarters inch core square balsa core with sifted gravel applied to the outside.



The roofing tiles and the tunnel next to the goat pen.



A heavy base coat of chocolate-colored spray-paint kept the shadows on the model nice and warm and dirty-feeling without being washed out and black. Also, it looks delicious.


And the finished product, painted. The streaks on the roof were made by applying thin layers of wash (watered-down black and brown paint) over and over to give it a really nice aged look and help tell the story of all the years it has seen.



The bare earth here is actually beach sand I took home with me from my honeymoon in Monterey, California, glued down and given a little variety by adding little spots of the same wash we applied to the roof. The rest of the vegetation is model railroad flocking, static grass and field grass.


A nicer shot of the back of the property, detailing the taller grass, the stables and the well. The chain in the well is just an old necklace chain - it is amazingly hard to find straight-linked necklace chain, though. Most of it has twisted links, and it ruins the illusion.

I really enjoyed this assignment, and would have liked to have had mode time, but so it goes. Specifically, I would have liked to have worked out the windows better, using thin plastic for the glass and etching in cracks with a razor, and setting up a small backdrop behind them to add depth.


Also, not to show my geek side too hard, but one of my other hobbies is tabletop gaming, specifically D&D. I'm running an ongoing game for friends right now, and I recently painted a miniature for one of my friends' character.



Friday, April 9, 2010

Flash art showcase

So for my Vector Animation class, the last assignment was to assemble a student showcase.

This is mine.





Tuesday, March 30, 2010

Projects background

This is a lower-res version of the background I created in Photoshop for my Projects class.



About 48 layers active at this point. Got a ton of other stuff in the works, just no time to post them.

Sunday, March 21, 2010

Couple pieces

hese are a pair of projects I did over Summer term last year for my Animal Anatomy course.



The top is a Crysaor, a mythical creature I had to bring to life as an illustrator for the class. The bottom was a skeletal analysis of a cartoon character - in this case, Hello Kitty. See?

Sunday, March 7, 2010

More sketchbook stuff

Some more sketchbook stuff from my second semester. A lot of these are put up to show progress (once I start posting more current work) and show the process I go through to get to some of the more finished pieces I've done.













































Awesome cg animation

I found this neat little animation over at CartoonSmartBlog, done by Mike Winkleman from Beeple. It looks gorgeous in full-screen HD, I highly recommend enlarging from this tiny screen.


subprime from beeple on Vimeo.

Saturday, March 6, 2010

Here's a couple drawings I did for my Tone, Color and Composition class during my second semester.





The following are thumbnails and reference images I did for a final for this class, a self-portrait as a game or other fictional character.

The last one is the pencils for the final painting I did in acryllic. Below are progress pictures from the process. It still isn't my favorite, by a long shot, but it's kind of fun looking back at the process I went through for this stuff. A year later, though, I really, really wish I could re-do this. So many problems.


Unfortunately (or maybe not) I don't have a copy of the final, but it is basically the face out in and a few color corrections. Looking back at this, I should have paid a lot more attention to the light, the gun flares and the reference, and bounced the light around a lot more, reflecting the color of the armor into the skulls and back, the green of the environment onto the armor and not used as much black and worked in more dark desaturated tones. And ideally, used oils instead of acrylic.