Got to spend some more time working on this guy. Going to try to push and get the base model done tonight, if possible, so I can focus on the armor and gun platform this weekend, if I can get enough of my other homework out of the way.
Started working on the back leg by setting up a series of poly patches just below the knee - I wanted to establish the geometry around the lower leg all the way around, so that I could ensure it flowed into the existing edge loops on the rest of the model.
I continued this process, getting the general silhouette of the leg established - I can pull and push the verts as I need to get the overall shape correct soon enough, but for this stage I needed to make sure I at least had the basic geometry there to work with, and the right shape in at least one dimension.
Then I worked on connecting it to the existing body topology and started working on fleshing out just the most basic part of the anatomy - I know this isn't correct yet, but it is at least starting to form the shapes I need. Using the three-view, with the top and right views on the left hand side and a perspective view I can tumble around the model on the right ensure that it will look decent.
Finally, I connect the leg to the rest of the body, filling out the thigh. I'll correct the edge flow momentarily, but at first I just want to make sure I have the polys and edges all working right, keeping the entire model in quads to ensure perfect subdivision for when I bring it into ZBrush.
Then I connect the back around and start extruding out the tail. This got a little tricky until I figured out where the 5-pole needed to be to allow the edge loops to split away from each other and allow the right shape for the tail.
Here I keep pulling out more and more loops to form the tail - right now, there's more then I really need, but I can pull some out as I go - right now I wanted to make sure I had the basic loops to form the belts. When the time comes, I'll select those poly rings, extrude them out to form the belts, and then separate them out to create their own geometry - this way I know they fit snug to the shape of the model, rather then trying to duplicate the organic shape by hand, and I can remove the loops used to create the belts on the tail itself at that point. Additionally, having the belts as their own geometry allows easier sculpting and subdivision, as I can add the loops necessary to protect their hard edges without requiring the same issue on the tail.
Finally, a quick screen grab of the model in its most recent state - I am widening out the rib cage and still need to work on defining the anatomy under the skin on the back legs, finish out the feet and leg thickness, and I've got a lot to do for the crest, but things are progressing pretty well.
Hell yes, dinosaurs.
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