The second piece of animation I did for my Ani399 physicality class was a short, 100-frame parkour piece. First step was to analyze my video reference and create thumbnails, timed out in flash.
Next was to build a stage and block in the animation in Maya.
I then took feedback in class and incorporated the suggestions into the poses, then began splining.
I took further critique from class, changed the set to be something a bit more dramatic, finessed the splines and rendered the scene.
Showing posts with label ani399. Show all posts
Showing posts with label ani399. Show all posts
Thursday, July 14, 2011
Ninja Drop animation
I started taking a class in animating for physicality. The first piece I did was of a ninja dropping from the ceiling and then slinking away.
First step was to sketch out thumbnails based on my video reference.
I then took these and blocked in the key poses for the animation.
From there, I took the feedback from my class session and fixed some of the poses. I then I began splining the animation, first using linear and autoTangent and then finessing them a bit.
There was a number of issues, especially the "sticky" hand resulting in the IK/FK switching, which I hadn't done before. I fixed the issues I could and polished the splines, resulting in this rendered version of the animation, the final so far.
First step was to sketch out thumbnails based on my video reference.
I then took these and blocked in the key poses for the animation.
From there, I took the feedback from my class session and fixed some of the poses. I then I began splining the animation, first using linear and autoTangent and then finessing them a bit.
There was a number of issues, especially the "sticky" hand resulting in the IK/FK switching, which I hadn't done before. I fixed the issues I could and polished the splines, resulting in this rendered version of the animation, the final so far.
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